Godforsaken

Real-Time Environment

Duo Project
Media Design Studies

Maya
3D Modelling

Unreal Engine 4
Environment Design

Substance Painter
Texturing

Godforsaken is a real-time 3D environment based on the Unreal Engine 4.

The central element of the environment is a fictitious Mediterranean monastery. It is surrounded by a landscape with mountains on one side and the sea on the other.

This project was created in the 4th semester of my studies in collaboration with a fellow student.

Trailer

In the early stages of the project, my fellow student and I developed initial concepts and a proposal for our project together. We then each created a miniature 3D model and used it as the basis for further, more detailed concept art.

As the project progressed, we divided our work - for reasons of efficiency but also due to the restrictions imposed by the pandemic. My fellow student was responsible for modeling and texturing the monastery, while I took care of the environment in Unreal Engine 4. An exchange took place online at regular intervals.

For the detailed development of the environment, I used assets and textures from the Unreal Store as well as modeling them myself in Maya and texturing them in Substance Painter.

My aim was to use the assets, post-processing etc. to realize my vision of the environment as appealingly as possible in real-time, so that in theory it could serve as the basis for a game.

Regarding our teamwork

The Environment

Concepts

The floor plan and the concept art of the main entrance were created by my fellow student. For the sake of completeness, both are presented here anyway.

Example: Process

This building is located in the side courtyard of the monastery, right next to a construction site.

It serves here as a before-and-after example to illustrate the use of assets and foliage.

Screenshots

Day

Night